thank you for playing! as i tried to express to adrien, the “end” doesn’t matter that much, as i care about works and places that don’t show you everything even after they are “complete”. games can be very good at that, but popular game design might have trained us too much to seek for completion, whatever that actually means
thank you! possibly the coolest tile in the game. one of the core ideas for this project was to go against the concept of a clear ending, hence if you feel like it ended then it did (and if you didn’t feel anything, may it never end)
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really cool, really creepy. good stuff
thank you! :)
I liked it, more going on than I thought initially but not sure if I just got stuck or that’s all there was. Cool look too.
thank you for playing! as i tried to express to adrien, the “end” doesn’t matter that much, as i care about works and places that don’t show you everything even after they are “complete”. games can be very good at that, but popular game design might have trained us too much to seek for completion, whatever that actually means
amazing concept, loved the cool screen transitions!
I'm not sure if I reached the end or not but I found this very cool hidden block.
thank you! possibly the coolest tile in the game. one of the core ideas for this project was to go against the concept of a clear ending, hence if you feel like it ended then it did (and if you didn’t feel anything, may it never end)
perfect :) it worked then!